Synchronization is a process of controlling the access of shared resources by the multiple threads in such a manner that only one thread can access one resource at a time. In non synchronized multithreaded application, it is possible for one thread to modify a shared object while another thread is in the process of using or updating the object's value.
Synchronization prevents such type of data corruption.
E.g. Synchronizing a function:
public synchronized void Method1 () {
// Appropriate method-related code.
}
E.g. Synchronizing a block of code inside a function:
public myFunction (){
synchronized (this) {
// Synchronized code here.
}
}
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